Life is still full of suck

But sometimes games make it better.

I’m doing horrible at keeping this updated regularly. I’ve been trying to work on the final paper for my English class that ended. I got an extension because of the circumstances. I have until the end of the month, and while I’m really fascinated with my topic, I’m having a heck of a time actually writing it. It’s on video game literacy. As in, the special “literacies” which video game players have. It’s me trying to prove, through other people’s research, that video games are not just trash, that players learn valuable skills from playing video games.

With our reacquiring a PS3, I’ve been playing Costume Quest again. I bought the DLC, Grubbins on Ice. I finally finished everything, after about 4 days of play. I usually just play a couple hours at a time, so it takes me a while to finish. I really hope the team at Double Fine brings out more DLC for Costume Quest. The ending of Grubbins on Ice left it really open for another chapter, and it’s so much fun to try out different combinations of costumes and battle stamps.

I also got the chance to try to PaPo & Yo demo. I really enjoyed what little bit it lets you play, but I’ve read about some issues with bugginess in the game. I’ve played buggy games before (I’m looking at you Alice), so that doesn’t bother me too much. I’ll probably end up purchasing the full game at some point, I’m just not sure when.

Hunger Games comes out on DVD at Midnight, and we’ll probably be picking it up tomorrow. Hopefully we’ll finally be seeing the Dark Knight Rises this weekend as well.

Random post is random.

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Heroes of Ruin Demo Thoughts

So I got a chance to download and play the demo of this game yesterday. I had originally been excited about this game, as it was explained to me as being “Diablo for the DS”. After playing it, I can see why people are saying that.

It seems like it’s going to be a fun game. The controls are easy to pick up, and health and energy potions seem to be plentiful (at least in the demo). While I didn’t see if the online features work on the demo (I played solo), I did enjoy what little bit of story their was. The puzzle you encounter in the demo is just challenging enough to not be totally frustrating, at least for me, and the enemies are plentiful, but not overwhelming.

I played as a Vindicator, and have yet to try out the other class that is available on the demo. I did get frustrated, as I wasn’t finished exploring, accidentally walked into the boss area, and was blocked in, unable to leave. The battle was a bit of a challenge, as I was running a bit low on health potions from an earlier swarm.

As much fun as I had with the demo, I don’t think this will be a game I will pick up, or at the very least, I won’t pay full price for it. Why? Because in my opinion, if one of the big selling points of your game, is the ability to create and customize a character unique to you, you should have more than one female option. And the female option is a total trope. Female necromancer?  Really? I’m kind of disappointed in you Square-Enix. Especially considering that a good number of 3DS owners are female.

But if you aren’t like me, and that doesn’t bother you, give the demo a try. The concept is a good one, and the game will probably be great to play. I’m just disappointed in the (lack of) choices you can make.

Kingdom Hearts: Dream Drop Distance

So the demo for KH: Dream Drop Distance hit the eshop this past week. Having had a chance to finally sit down a play it, plus a bit of time to reflect on it, here’s some of my thoughts.

First, I’ll say that I’m still super excited about this game coming out. I love the bight colors of the world(s), and even Traverse Town seems to be brighter some how. The first character interaction you have is with the main character from The World Ends With You. I had tried to play that game (TWEWY) in the past, and had never gotten into it, so I’m rather unfamiliar with most of the characters. I have to say that I do appreciate finally having a character who isn’t like “sure, strange person from another world who I’ve never seen before, please help me with my problems!” Kingdom Hearts wouldn’t be as fun if everyone was like that, but it was a refreshing change of pace, having some one say no. It was a more real interaction between two people who’ve never met, than any other part of any of the Kingdom Hearts games.

Now, on to game play. It took a bit to get used to the “FreeFlow” system, but once I figured out that you can pretty much “FreeFlow” everything, it made things a bit easier. The game is set up in a similar fashion to the previous KH games on the DS, as well as Birth By Sleep on the PSP. You use the circle pad to move, L and R control your camera, A is attack, B is jump, X for your special Skills, and L and Y allow you to “FreeFlow” and you scroll through your spells and special attacks with the D-pad. Combat is fairly intuitive, and has the same familiar feel of other games in the series. One of my favorite aspects, other than the “FreeFlow”, was being able to use your Dream Eater companions. As you attack, a pink meter fills. After it’s full, tap it on the bottom screen, and you and your Dream Eater do a dance like maneuver, with you pressing A, B, X, Y when the music note hits your target circle. I never did very well with it, but I look forward to more practice once the actual game comes out.

Over all, the demo is quite short, and left me wanting more. I can’t wait to play the full game, when it comes out July 31st.